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Updated the Unbalance Challenge description to state the correct amounts of health gained in maps vs world.The Tortoise and the Bugs feat now properly states you need 100 Swarm stacks before Z120, not by.Fixed a bug where AutoJobs could spend more workers than you have available when first unlocking Miners, which would stop Trimps from breeding until some were fired.Core and Frozen Castle Heirloom seeds now properly persist through Portal.Challenge 2s now turn black when you've brought them to your Obsidian Zone.Added a message to the bottom of the C infinity tooltip if you've maxed your C 2 percentage for U1.The Planet Broken gradient effect at Z60 now sticks around for 20 Zones, slowly fading out.Fixed some typos and inconsistencies with text in the Storm Challenge.Updated the Heirloom help text to be less confusing.Added a visual option to the Personal Spire for 'Faded Enemies' that sets the opacity of Enemies in your Spire to 20% to reduce visual clutter.Clarified in the Enlightened Ice description that the Overkill starts when Nature starts.Fluffy/Scruffy Daily bonus rewards now state that they increase Daily Challenge 'reward' modifier rather than 'Helium' or 'Radon' modifier, as this modifier does more than just Helium/Radon.Removed the button that hid advanced maps as it was confusing to accidentally click.Added a statistic for Runetrinket collection so you can easily see how many you've earned this run.Added the amount of Bone Shrine Charges you have available to the Bone Shrine tooltip.
#Github trimps game upgrade
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All Radon gains above Z201 in Universe 2 are now increased by 250x.Make sure your Story messages are enabled the first time you reach Z200 on this patch! Added U2 Story messages from Z160-205.Zone 201+ is looking a little mutated.AutoStorage is now unlocked by completing a Z40 Void Map, down from Z50.The Feat 'Stoned' now requires 500K kills, down from 1M.Added 4 new Speed Achievements for Spire VII.Added 5 new Speed Achievements for Spire VI.Added 12 new Z300+ Zone Progress Achievements.Renamed Uncommon (green) Heirlooms to "Common", and grey Spire Cores to "Basic". Adjusted drop rates of the first 3 Heirloom drop tiers, grey Staff/Shield Heirlooms no longer drop.This leaves Void Maps at Z200+ with the same difficulty as before, but with +100% more loot than before. Void Maps pre Z60 start with very low difficulty, still gain difficulty and loot at Z60, then now gain another +100% difficulty and +100% loot at Z200. All Void Maps below Z200 now have less difficulty than before.Void Maps now start dropping after your first Portal, down from fifth.
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